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All this time people want the Tiers and Brackets balanced, and want more challenge, and yet when it's worked on, that's rejected. If you asked 100 people if they wanted less or more, I would say 100 would say more. Expectations don't always translate to a balanced system. They look at the individual Rewards and say that doesn't meet expectations. People say it's not worth it or enough, but does anyone stop to add up everything they earned over the course of a Season? Do people consider the total potential Rewards? No. Two different systems, different Rewards.
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People say AQ gives more, but you can't get Shards in AQ. Even Map 7 is higher in difficulty, since you compared the two. That's the intended balancing factor that prevents the issue I outlined. The Rewards are higher at the top, as per your example. Ye top tier war is more difficult so what’s your point? Aside from that, they're not meant to be reflections of each other. The only connection is you need Loyalty that's earned in War. I'm not entirely sure why people keep referencing AQ, but War is not AQ. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. It becomes easier because it's the same thing over and over. Difference being, people have week after week of repetition with AQ to get accustomed to it. The trade-off is the level of difficulty. You do realize aq does the exact same thing people at the top get so much more
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The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere. Growth should slow down the higher you go. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up.
#SHARDS OF WAR TACTICS PLUS#
Plus you also have to balance them in a way that doesn't affect progress for other points. You have to factor in the cumulative gains. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win That's literally the Top Prize for one Ally. The tiers below don’t have to deal with defense tactics War isn't really designed to intice people back into it if they choose to focus more on AQ.Īnd the top 1 aq getting like double the t5b isn’t a big gap? The game includes a highly immersive Campaign Book with Historical Scenarios to recreate the Pacific War from beginning to end.So 1500 more 5* and 500 more 6* Shards.per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth?
#SHARDS OF WAR TACTICS SERIES#
It is fully compatible with all other titles of the series 2GM Tactics, but you don't need them to play. Generals will have to optimize the resources provided by their nations and take advantage of the terrain to defeat their enemies.ĢGM Pacific is a new standalone installment of our successful board game 2GM Tactics, set in the Pacific Ocean Theatre with exciting encounters between American and Japanese forces.
#SHARDS OF WAR TACTICS UPGRADE#
Battles take place in turns until one of the players fulfills their victory conditions.ĭeploy units on a big game board and improve them during the battle with extra upgrade tokens. The game has a strong army-building component, where cards represent military units and the various actions they can perform on the battlefield. 2GM Pacific is a tabletop wargame that allows you to recreate epic battles between the United States and the Empire of Japan's armies in the Pacific Ocean Theatre of World War II.